Assassins Creed Origins Bestes Reittier

11.09.2019

Here are the best Assassin’s Creed games. Assassin’s Creed is a widely popular series, and with good reason. Everyone loves jumping into history and feeling like a complete badass. Which one reigns supreme, though? Here are the best Assassin’s Creed games, all of them ranked from worst to best.

Looking for a ranking of the best Assassins? How about the best Assassin’s Creed stories?

Best Assassin’s Creed Games

1. Unity

Assassin's Creed Origins is what Assassin's Creed Unity should've been: a current-generation update of the series' tired and true formula. After all, by the time Origins rolled around, the series. Nov 28, 2017  For even more guides, check out our Assassin's Creed Origins guide roundup containing all our tips and walkthroughs. Out now for PS4, Xbox One, and PC, Assassin's Creed Origins is the latest entry in the long-running Assassin's Creed franchise. Unlike past games, which continually pushed the ancestor timeline forward, this entry is a prequel. For Assassin's Creed Origins on the PlayStation 4, a GameFAQs message board topic titled 'What and where is the best weapon in the game'.

The one of two most recent installments of the Assassin’s Creed franchise was built exclusively for the next generation of consoles. It sounded like an easy sell — set in the French Revolution, playing as Arno Dorian, a Templar-raised Assassin, sounded pretty sweet.

The French Revolution is set in a time where everyone was an asshole in desperate need of a stabbing. Improvements to the parkour system, being able to climb inside of buildings, and the much touted four player co-op had fans excited. How could you go wrong with a setup like that?

As it turns out, a lot. Bugs out the ass, glitches, and micro-payments were just the first wave of issues surrounding Assassin’s Creed Unity. A bland protagonist with a generic story when compared to the swashbuckling adventure of Edward Kenway and the Count of Monte Cristo revenge story of Ezio. Controls somehow managed to get worse when transferring generations, the co-op mission design was pretty crap. Here’s hoping that Syndicate learns from its mistakes to create a truly next-gen Assassin’s Creed.

Assassins Creed Origins Schnellstes Reittier

2. Bloodlines

The first (and only) game in the series to hit the PSP, Bloodlines was a bridge between the original Assassin’s Creed and AC 2. Once again, we return to the boots of our good friend Altair after the events of the first game. Nothing’s ever easy for him, and he’s caught up in freeing Cyprus from Templar Master Armand Bouchart.

But the whole Templar business more or less takes a back seat to establishing the relationship between Altair and Maria Thorpe, the woman who would later become his wife.

On a technical level, Assassin’s Creed Bloodlines captures the spirit of the series perfectly on the PSP.

The whole interesting part about being an assassinated isn’t represented all that well in Bloodlines, and the weak combat suffers from this more than most. The lack of a second analog stick doesn’t help the free running, so even that isn’t fun. If you still own a PSP and want an Assassin’s Creed fix, this game ain’t it.

3. Altair’s Chronicles

Ubisoft didn’t do much to promote that it was a thing. Whereas the original game was very much about Desmond and the Animus, Altair’s DS adventure makes no real mention of it and focuses primarily on its titular hero.

While it’s a standalone experience, Altair lacks the character development of the console game, and the greater emphasis is on gameplay instead of our hero’s quest to find a Chalice before the Templars. While the traversal works pretty solid, the lack of an open world makes the experience feel not as true to the series as it could’ve been. That said, that it’s able to pull all of this off on the DS is impressive, and it’s the only thing the game really gets across well from the console version.

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The combat feels even weaker, and the upgrade system is abysmal. Combined with the short length, Altair’s Chronicles is a good game for portable players, but not something that demands your time if you’re a longtime fan.

4. Russia

The third and final chapter in Assassin’s Creed’s Chronicles sub-series was released recently with little fanfare, and it’s sort of easy to see why. As Nikolai Orelov (who diehard fans may remember as the protagonist of series comics The Fall and The Chain), players are tasked with retrieving Ezio’s box as one final mission before he and his family flee to America.

Unfortunately, he winds up having to protect the young daughter of an assassination target from both Assassins and Templars while also still in possession of the box.

As far as setups go, it’s not bad, the issue lies with the gameplay. It feels like more than the last two games, Nikolai is weak and can’t take much damage. To balance that out, the stealth tools are more varied–you have a grappling hook that can send an electric charge a rifle to pick off enemies from afar–but they don’t feel like they’re perfectly in tune with the game’s pacing and almost seem like they were added in at the last minute.

Combined with some bad chase levels and a depressing art style, this isn’t a good note to end the trilogy on, comrade.

5. ACIII

Assassin’s Creed III had some shoes to fill after the Ezio trilogy capped things off. It was the first game to take players to the United States, set during the American Revolution. With new protagonist Connor Kenway, the bar had been raised for Assassins, and his background as the son of a Mohawk and Templar wanting revenge for his tribe being attacked by Charles Lee made for interesting backdrop.

It also had the task of wrapping up the huge “end of the world” plot that had been hinted at the end of the original Assassin’s Creed, and more importantly, give present-day protagonist Desmond Miles some payoff.

Turns out that Assassin’s Creed III wasn’t entirely ready to fill the shoes of its older siblings. Connor had the potential to be an interesting character if it weren’t for his father Haytham being playable for the first three sequences. Haytham may be a dick, but he ended up being more compelling in the first few hours than Connor did for the rest of the day.

It’s said that the final installment in a trilogy is usually the most disappointing, and in the case of Assassin’s Creed III, that certainly is the case. Still, at least you participate in the Revolutionary War!

6. Liberation

Don’t be surprised if Assassin’s Creed Liberation flew under your radar. This game was massively overshadowed by Assassin’s Creed 3, and even when it migrated from PS Vita to the PS3 and 360, Ubisoft didn’t do much to make people aware of it. Which is a shame, because Aveline’s story from daughter of a French nobleman and a slave to Assassin was pretty well told.

If nothing else, using her story as a way to create a disguise system where she can alternate between looking like a Slave, a Maiden, or an Assassin. It’s a pretty cool way to acknowledge the privilege of her biracial heritage while acknowledging the weird meta of someone looking like an Assassin not drawing much attention in the open world.

Despite its limited scope due to being a Vita game, Assassin’s Creed Liberation does feel like an AC game at its heart. It’s still fun to do all the old stuff we’re used to here, from climbing around to slicing folks throats. The shipping business side task works as well as it needs to, but largely avoids the typical problem of having so much money you don’t know what to do with it. Largely.

Like its protagonist, Liberation’s identity shifting can lead to moments where it isn’t exactly sure what it’s doing. But when it does, it’s fun and in some ways eclipses its console big brother.

7. Revelations

When compared to Brotherhood and II, Assassin’s Creed Revelations didn’t exactly have anything new under its hood. It was basically just minor improvements over the things that were in the previous two installments, like the hook blade that lets you jump one foot higher. What a huge improvement to the parkour. Sure, there was a tower defense minigame, but no one remembers that fondly, if they do at all.

Where Assassin’s Creed Revelations gets things done is in its story, by providing players the chance to get some payoff for both good old Ezio and original Assassin’s Creed protagonist Altair. From II to Revelations,we’ve seen Ezio Auditore da Firenze live his life in full, from the very moment he’s born to the time he finally gives up his life as an Assassin to settle down.

While it does feel like a cash-in of good old Ezio’s likability, the ending to Assassin’s Creed Revelations feels like your own life ending. Altair’s charm here will depend on your fondness for him in the first game, but his ending feels appropriate to the character. The game doesn’t get everything right, but it succeeds in giving players some closure to two of its most important characters.

8. India

After spending some time in China, Chronicles jumps further in time to India in 1841, with new leading man Arbaaz Mir. Don’t be all that concerned with anything else other than his name in terms of the narrative, it’s not the biggest draw. If you’re a lore junkie or heavily into history, it could end up being your jam, but otherwise, it won’t enthrall you.

Just like before, stealth is the name of the game and proves invaluable if you want to get the best score at the end of the mission. While Arbaaz can take roughly the same amount of damage as Shao Jun and Nikolai did, his combat is much better. It flows better, with plenty of counter and heavy attacks, and it’s clear who you’re attacking (an issue the main games have had for a while now).

Sometimes, the controls aren’t as responsive as they should be, either in combat or during parkour. It can suck dying for the third time because the controller didn’t pick up that you were trying to counter or block. Still, that doesn’t take away from the gorgeous fun that India provides you for the price of $10.

9. China

Our first part of the Assassin’s Creed Chronicles trilogy takes us to China as a concubine turned Assassin named Shao Jun, who was trained by Ezio. Her quest to rid China of the Templar cell as it connects with her rising above her inner darkness is compelling, and looks gorgeous, admittedly. But anyone hoping for some moral ambiguity will disappointed, as the villains are all cookie cutter and generically evil.

On the gameplay side, each level follows the same pattern: find the vantage point, deal with the sometimes annoying climbing, sync up, kill the target. It hearkens back to the original game in a sense, but that doesn’t hide how repetitive it can be. There’s a greater and better used emphasis on stealth here, as far as the Chronicles series goes; Shao’s tools of the trade are all well implemented and useful.

The scoring system encourages you whether you’re as quiet as a mouse or slitting throats at every turn you get, and it’s pretty satisfying to see it pop up on the bottom of your screen. When you hit a certain groove, China excels, just don’t be surprised if that groove gets thrown off every now and again.

10. AC Original

Yes, fair props to the original Assassin’s Creed for kicking off the series.

But man, when you go back and play it, the original just doesn’t have the refinement that the sequels did. It can get very repetitive going from your safehouse to the mission zone over and over again.

Combat is a bit obnoxious and very one-button, lacking the “flourish” of the future games. For some, the controls in general can be just not good, and the AI can just be straight up stupid. It’s very much a Ubisoft game — good concept, decent to middling execution.

11. Rogue

When looking back at the issues that Unity had, Rogue ends up being the better game between the two of them. Multiplayer was axed in favor of a single-player only experience. Most importantly, you were finally able to play as a Templar and see just how things were from the other side of the coin.

As it turns out, while playing as a Templar isn’t completely different from being an Assassin, there’s still some things that separate them. Instead of performing assassinations, you now intercept them like you’re the world’s worst wing man. Our new “hero”, Shay Patrick Cormac, may not be the best protagonist of the series, but he was at least more likable than Arno.

Assassin’s Creed Rogue doesn’t entirely get everything right — there were bugs, and some of the mission could feel a bit samey — but returning the series to its single-player roots and showing how the Templars operate does give some new verses to this old creed.

12. Syndicate

After the debacle of Assassin’s Creed Unity last year, Ubisoft needed to show that they still had some amount of control over their series. All that was fine, but the question still remained: could Syndicate be a good game?

The answer to that is a resounding “yes”; if Unity was a stumble, Assassin’s Creed Syndicate is the series on a comeback. Controls work better, the setting of industrial London is a much better environment to get around in thanks to ziplines and trains, and the core of the series feels like it’s back in full force here. It rarely feels like the game is losing direction of its ultimate goal, even as it heaps new stuff onto you.

Special attention has to be paid to its twin protagonists, Jacob and Evie Frye, whose double act banter definitely help make the game as fun as it is. They may have exactly the type of personalities you’d be able to guess just by looking at them–Jacob’s brash and just wants to punch people and start a gang, Evie’s an Assassin history nerd who favors stealth–but their characters are strong when they’re alone or apart. Like the trains Jacob and Evie can hitch a ride on, Assassin’s Creed Syndicate is the series back on the right track.

13. Brotherhood

This would be the start of Assassin’s Creed becoming an annual franchise, and that combined with the addition of multiplayer rubbed fans the wrong way. While yearly franchises are very successful, eventually there’s going to be a moment where they hit a brick wall.

And multiplayer in a game about a lone stealth operative just felt like one of those “wha???” moments. Charging full price for what initially sounded like an expansion pack was another mark against the game, given that this was only a year after Halo 3: ODST came out.

Surprisingly, Brotherhood actually was a significant update to the Assassin’s Creed formula. The Brotherhood mechanic ended up become a legitimate enhancement to the formula. Whether you sent your followers on missions across the globe or just summoned them to deal with people you didn’t like, it went a long way towards making you feel like you were leading a group of assassins.

The multiplayer also ended up being really great, realizing that assassins going up against other assassins is scary when you don’t know which one of the two people standing next to each other is your target or just a random AI character. Brotherhood didn’t just show that the series could handle multiplayer and single player, it showed that maybe the series could handle yearly installments. Well, mostly.

14. Origins

As the series timeline got closer and closer to the present with Syndicate, Ubisoft took a step back with Assassin’s Creed Origins and flung players all the way back to the past. In fact, Origins takes fans the furthest back into the timeline than we’ve ever been before, taking place 1,000 years before the events of even the original game, which explored the Third Crusade in the Holy Land.

Taking place in 49 BCE in ancient Egypt, we got to witness the birth of the Brotherhood and join protagonist Bayek on a quest to avenge his dead son. Origins is quite the departure from what you’d normally expect from your typical Assassin’s Creed game. By adopting more RPG elements, there’s a greater focus on leveling up Bayek and collecting rare and legendary tiers of equipment for him.

That said, the combat still feels clunky and unresponsive at times, though we’re sure that things can only improve from here if Ubisoft stays on this trajectory.

Assassin’s Creed Origins’ ancient Egypt setting is also a wonderful breath of fresh air, a welcome break from the industrial vibes and cities from past entries. Though the RPG elements themselves could use a bit more fine tuning, the gameplay shake-up for Origins made the series feel fresh and exciting again. We just wish the main story was a little more engaging.

15. Black Flag

Who would’ve thought that Assassin’s Creed and pirates would actually turn out to be a pretty damn fun combination? After Assassin’s Creed III didn’t really wow everyone with its trip to America, Black Flag decides that the smartest thing to do was to take the naval missions from III and make them the core focus of the game.

It was refreshing to play as an Assassin who isn’t really an Assassin; Edward just stabs a defector and decides to wear his uniform and lie his way to Havana.

Because of the new emphasis on traveling and exploring the world this time around, Black Flag shines when you’re in the sea, whether it’s just traveling from island to island searching for a target or treasure, or listening to your crew sing a jaunty tune. Ship combat itself is fun and really makes you actually feel like a pirate, from steering your ship and avoiding cannons to swinging over to the enemy vessel and killing the captain to take the wood and add new members to your crew.

Assassin’s Creed Black Flag isn’t without its faults, but when you weigh them against everything it gets right, it’s one hell of a treasure you’ve got. Also, it has one of the best main themes of the series.

16. Odyssey

The latest entry in Ubisoft’s esteemed action-adventure franchise, Assassin’s Creed Odyssey builds upon the groundwork laid by Origins, and makes it even better. The RPG mechanics in Odyssey are a little more lax, and there’s no longer much of a grind when it comes to getting to the appropriate levels for main story quests.

Even more importantly, though, Odyssey also features the best personal story we’ve seen in the series since the original game. Alexios and Kassandra are fantastic, cheeky characters with tons of personality – a fact that’s served by the newly implemented dialogue options, which allow you to shape them however you want.

This is also easily the funniest game in the series, as evidenced by how unabashedly funny some of the quest writing can be. It’s not everyday you get to play an Assassin’s Creed game and hear an NPC shout at you, “You killed my mater and had sex with my pater!” before he runs away screaming.

17. AC II

If the original Assassin’s Creed was a great idea with some decent execution, Assassin’s Creed II is that same great idea with better execution in pretty much every aspect. Instead of heading to your safehouse to learn about your next assassination target and perform recon, you just tail them, pick out the gadget you want to murder them with, and go nuts.

Instead of riding to each new area, there’s now a fast travel system to cut back on commute time. Swordfighting now allows for counterattacks and disarming bad guys before using their weapon against them. A simple story of revenge quickly expands into a complete reworking of everything we thought we knew about the universe, partly in thanks to a fun investigation minigame that’s sadly been missing the past few installments. Even better and more importantly, you can now swim and use use your eagle vision in third-person mode.

The narrative provided a much more interesting and compelling character in the form of Ezio Auditore da Firenze. Starting the game literally with him being born helps you form an attachment to the character instantly. His transition from suave and womanizing noble to badass killing machine (with the help of good ol’ Leo Da Vinci!) is fun and interesting in and of itself.

The sequel doesn’t just have a fun action stealth game on its disc, it’s also got an amazing character.

Like our list of the best Assassin’s Creed games? Disagree? Let us know how you rank Assassin’s Creed games in the comments below.

Assassin's Creed Unity

The one of two most recent installments of the Assassin’s Creed franchise was built exclusively for the next generation of consoles. It sounded like an easy sell — set in the French Revolution, playing as Arno Dorian, a Templar-raised Assassin, sounded pretty sweet.
The French Revolution is set in a time where everyone was an asshole in desperate need of a stabbing. Improvements to the parkour system, being able to climb inside of buildings, and the much touted four player co-op had fans excited. How could you go wrong with a setup like that?
As it turns out, a lot. Bugs out the ass, glitches, and micropayments were just the first wave of issues surrounding Assassin's Creed Unity. A bland protagonist with a generic story when compared to the swashbuckling adventure of Edward Kenway and the Count of Monte Cristo revenge story of Ezio. Controls somehow managed to get worse when transferring generations, the co-op mission design was pretty crap. Here’s hoping that Syndicate learns from its mistakes to create a truly next-gen Assassin’s Creed. There was no other choice; we had to place it here among our best Assassin's Creed games.

Assassin's Creed: Bloodlines

The first (and only) game in the series to hit the PSP, Bloodlines was a bridge between the original Assassin's Creed and AC 2. Once again, we return to the boots of our good friend Altair after the events of the first game. Nothing's ever easy for him, and he's caught up in freeing Cyprus from Templar Master Armand Bouchart.
But the whole Templar business more or less takes a back seat to establishing the relationship between Altair and Maria Thorpe, the woman who would later become his wife. While the development of their relationship is interesting, fans hoping for a compelling adventure of the Assassin-Templar War will be disappointed.
On a technical level, Assassin's Creed Bloodlines captures the spirit of the series perfectly on the PSP. Everything, from the environment to the interface, is faithful to the game that's started it all. But what sadly got lost in translation was the mission structure and combat.
The whole interesting part about being an assassinated isn't represented all that well in Bloodlines, and the weak combat suffers from this more than most. The lack of a second analog stick doesn't help the free running, so even that isn't fun. If you still own a PSP and want an Assassin's Creed fix, this game ain't it. There was no other way around it; we needed to place it here among our best Assassin's Creed games.

Assassin's Creed: Altair's Chronicles

Altair's Chronicles is a Nintendo DS prequel to the original Assassin's Creed, and you could be forgiven for having forgotten it existed. Ubisoft didn't do much to promote that it was a thing. Whereas the original game was very much about Desmond and the Animus, Altair's DS adventure makes no real mention of it and focuses primarily on its titular hero.
While it's a standalone experience, Altair lacks the character development of the console game, and the greater emphasis is on gameplay instead of our hero's quest to find a Chalice before the Templars. While the traversal works pretty solid, the lack of an open world makes the experience feel not as true to the series as it could've been. That said, that it's able to pull all of this off on the DS is impressive, and it's the only thing the game really gets across well from the console version.
The combat feels even weaker, and the upgrade system is abysmal. Combined with the short length, Altair's Chronicles is a good game for portable players, but not something that demands your time if you're a longtime fan. We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed Chronicles: Russia

The third and final chapter in Assassin's Creed's Chronicles sub-series was released recently with little fanfare, and it's sort of easy to see why. As Nikolai Orelov (who diehard fans may remember as the protagonist of series comics The Fall and The Chain), players are tasked with retrieving Ezio's box as one final mission before he and his family flee to America.
Unfortunately, he winds up having to protect the young daughter of an assassination target from both Assassins and Templars while also still in possession of the box.
As far as setups go, it's not bad, the issue lies with the gameplay. It feels like more than the last two games, Nikolai is weak and can't take much damage. To balance that out, the stealth tools are more varied--you have a grappling hook that can send an electric charge a rifle to pick off enemies from afar--but they don't feel like they're perfectly in tune with the game's pacing and almost seem like they were added in at the last minute.
Combined with some bad chase levels and a depressing art style, this isn't a good note to end the trilogy on, comrade. We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed III

Assassin’s Creed III had some shoes to fill after the Ezio trilogy capped things off. It was the first game to take players to the United States, set during the American Revolution. With new protagonist Connor Kenway, the bar had been raised for Assassins, and his background as the son of a Mohawk and Templar wanting revenge for his tribe being attacked by Charles Lee made for interesting backdrop.
It also had the task of wrapping up the huge “end of the world” plot that had been hinted at the end of the original Assassin’s Creed, and more importantly, give present-day protagonist Desmond Miles some payoff.
Turns out that Assassin’s Creed III wasn’t entirely ready to fill the shoes of its older siblings. Connor had the potential to be an interesting character if it weren’t for his father Haytham being playable for the first three sequences. Haytham may be a dick, but he ended up being more compelling in the first few hours than Connor did for the rest of the day.
It’s said that the final installment in a trilogy is usually the most disappointing, and in the case of Assassin’s Creed III, that certainly is the case. Still, at least you participate in the Revolutionary War! We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed Liberation

Don't be surprised if Assassin's Creed Liberation flew under your radar. This game was massively overshadowed by Assassin's Creed 3, and even when it migrated from PS Vita to the PS3 and 360, Ubisoft didn't do much to make people aware of it. Which is a shame, because Aveline's story from daughter of a French nobleman and a slave to Assassin was pretty well told.
If nothing else, using her story as a way to create a disguise system where she can alternate between looking like a Slave, a Maiden, or an Assassin. It's a pretty cool way to acknowledge the privilege of her biracial heritage while acknowledging the weird meta of someone looking like an Assassin not drawing much attention in the open world.
Despite its limited scope due to being a Vita game, Assassin's Creed Liberation does feel like an AC game at its heart. It's still fun to do all the old stuff we're used to here, from climbing around to slicing folks throats. The shipping business side task works as well as it needs to, but largely avoids the typical problem of having so much money you don't know what to do with it. Largely.
Like its protagonist, Liberation's identity shifting can lead to moments where it isn't exactly sure what it's doing. But when it does, it's fun and in some ways eclipses its console big brother. We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed Revelations

When compared to Brotherhood and II, Assassin’s Creed Revelations didn’t exactly have anything new under its hood. It was basically just minor improvements over the things that were in the previous two installments, like the hookblade that lets you jump one foot higher. What a huge improvement to the parkour. Sure, there was a tower defense minigame, but no one remembers that fondly, if they do at all.
Where Assassin's Creed Revelations gets things done is in its story, by providing players the chance to get some payoff for both good old Ezio and original Assassin’s Creed protagonist Altair. From II to Revelations,we’ve seen Ezio Auditore da Firenze live his life in full, from the very moment he’s born to the time he finally gives up his life as an Assassin to settle down.
While it does feel like a cash-in of good old Ezio’s likability, the ending to Assassin's Creed Revelations feels like your own life ending. Altair’s charm here will depend on your fondness for him in the first game, but his ending feels appropriate to the character. The game doesn’t get everything right, but it succeeds in giving players some closure to two of its most important characters. We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed Chronicles: India

After spending some time in China, Chronicles jumps further in time to India in 1841, with new leading man Arbaaz Mir. Don't be all that concerned with anything else other than his name in terms of the narrative, it's not the biggest draw. If you're a lore junkie or heavily into history, it could end up being your jam, but otherwise, it won't enthrall you.
Just like before, stealth is the name of the game and proves invaluable if you want to get the best score at the end of the mission. While Arbaaz can take roughly the same amount of damage as Shao Jun and Nikolai did, his combat is much better. It flows better, with plenty of counter and heavy attacks, and it's clear who you're attacking (an issue the main games have had for a while now).
Sometimes, the controls aren't as responsive as they should be, either in combat or during parkour. It can suck dying for the third time because the controller didn't pick up that you were trying to counter or block. Still, that doesn't take away from the gorgeous fun that India provides you for the price of $10. We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed Chronicles: China

Our first part of the Assassin's Creed Chronicles trilogy takes us to China as a concubine turned Assassin named Shao Jun, who was trained by Ezio. Her quest to rid China of the Templar cell as it connects with her rising above her inner darkness is compelling, and looks gorgeous, admittedly. But anyone hoping for some moral ambiguity will disappointed, as the villains are all cookie cutter and generically evil.
On the gameplay side, each level follows the same pattern: find the vantage point, deal with the sometimes annoying climbing, sync up, kill the target. It hearkens back to the original game in a sense, but that doesn't hide how repetitive it can be. There's a greater and better used emphasis on stealth here, as far as the Chronicles series goes; Shao's tools of the trade are all well implemented and useful.
The scoring system encourages you whether you're as quiet as a mouse or slitting throats at every turn you get, and it's pretty satisfying to see it pop up on the bottom of your screen. When you hit a certain groove, China excels, just don't be surprised if that groove gets thrown off every now and again. We simply had to place it here among our best Assassin's Creed games. We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed Original

Yes, fair props to the original Assassin’s Creed for kicking off the series. The twist that we’d be playing in the modern day would’ve been quite a twist if it weren’t ruined weeks before release, but it’s still a fun framing device to put players in the boots of Altair. The presentation is stellar, and parkouring around may take some getting used to, but is pretty fun once you get the hang of it.
But man, when you go back and play it, the original just doesn’t have the refinement that the sequels did. It can get very repetitive going from your safehouse to the mission zone over and over again.
Combat is a bit obnoxious and very one-button, lacking the “flourish” of the future games. For some, the controls in general can be just not good, and the AI can just be straight up stupid. It’s very much a Ubisoft game — good concept, decent to middling execution. We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed Rogue

Man, this has to be awkward. Assassin’s Creed Rogue was made basically as something to tide over people who hadn’t converted to the now current generation of consoles, with the features fans had been asking for for years. When looking back at the issues that Unity had, Rogue ends up being the better game between the two of them. Multiplayer was axed in favor of a single-player only experience. Most importantly, you were finally able to play as a Templar and see just how things were from the other side of the coin.
As it turns out, while playing as a Templar isn’t completely different from being an Assassin, there’s still some things that separate them. Instead of performing assassinations, you now intercept them like you’re the world’s worst wingman. Our new “hero”, Shay Patrick Cormac, may not be the best protagonist of the series, but he was at least more likable than Arno.
New weapons like the air rifle and grenade launcher mix things up in the art of warfare, and damn if there isn’t fun to be had in going up against an Assassin one on one. Assassin's Creed Rogue doesn’t entirely get everything right — there were bugs, and some of the mission could feel a bit samey — but returning the series to its single-player roots and showing how the Templars operate does give some new verses to this old creed. We simply had to place it here among our best Assassin's Creed games.

Assassin's Creed Syndicate

After the debacle of Assassin's Creed Unity last year, Ubisoft needed to show that they still had some amount of control over their series. Leading up to release, it definitely felt like the studio was highlighting the course corrections they'd made, going back to the single player focus and including a female character that ended up being easy to animate. All that was fine, but the question still remained: could Syndicate be a good game?
The answer to that is a resounding 'yes'; if Unity was a stumble, Assassin's Creed Syndicate is the series on a comeback. Controls work better, the setting of industrial London is a much better environment to get around in thanks to ziplines and trains, and the core of the series feels like it's back in full force here. It rarely feels like the game is losing direction of its ultimate goal, even as it heaps new stuff onto you.
Special attention has to be paid to its twin protagonists, Jacob and Evie Frye, whose double act banter definitely help make the game as fun as it is. They may have exactly the type of personalities you'd be able to guess just by looking at them--Jacob's brash and just wants to punch people and start a gang, Evie's an Assassin history nerd who favors stealth--but their characters are strong when they're alone or apart. Like the trains Jacob and Evie can hitch a ride on, Assassin's Creed Syndicate is the series back on the right track.

Assassin's Creed Brotherhood

When Assassin's Creed Brotherhood was first announced, it was approached with a good amount of skepticism from its fans. This would be the start of Assassin’s Creed becoming an annual franchise, and that combined with the addition of multiplayer rubbed fans the wrong way. While yearly franchises are very successful, eventually there’s going to be a moment where they hit a brick wall.
And multiplayer in a game about a lone stealth operative just felt like one of those “wha???” moments. Charging full price for what initially sounded like an expansion pack was another mark against the game, given that this was only a year after Halo 3: ODST came out.
Surprisingly, Brotherhood actually was a significant update to the Assassin’s Creed formula. The Brotherhood mechanic ended up become a legitimate enhancement to the formula. Whether you sent your followers on missions across the globe or just summoned them to deal with people you didn’t like, it went a long way towards making you feel like you were leading a group of assassins.
The multiplayer also ended up being really great, realizing that assassins going up against other assassins is scary when you don’t know which one of the two people standing next to each other is your target or just a random AI character. Brotherhood didn’t just show that the series could handle multiplayer and single player, it showed that maybe the series could handle yearly installments. Well, mostly. We pretty much had to place it here among our best Assassin's Creed games.

Assassin's Creed Origins

As the series timeline got closer and closer to the present with Syndicate, Ubisoft took a step back with Assassin's Creed Origins and flung players all the way back to the past. In fact, Origins takes fans the furthest back into the timeline than we've ever been before, taking place 1,000 years before the events of even the original game, which explored the Third Crusade in the Holy Land.
Taking place in 49 BCE in ancient Egypt, we got to witness the birth of the Brotherhood and join protagonist Bayek on a quest to avenge his dead son. Origins is quite the departure from what you'd normally expect from your typical Assassin's Creed game. By adopting more RPG elements, there's a greater focus on leveling up Bayek and collecting rare and legendary tiers of equipment for him.
Combat has also been overhauled, and the new hit box system is a huge step up from previous titles. That said, the combat still feels clunky and unresponsive at times, though we're sure that things can only improve from here if Ubisoft stays on this trajectory.
Assassin's Creed Origins' ancient Egypt setting is also a wonderful breath of fresh air, a welcome break from the industrial vibes and cities from past entries. Though the RPG elements themselves could use a bit more fine tuning, the gameplay shake-up for Origins made the series feel fresh and exciting again. We just wish the main story was a little more engaging. We simply had to place it here among our best Assassin's Creed games.
Origins

Assassin's Creed Black Flag

Who would’ve thought that Assassin’s Creed and pirates would actually turn out to be a pretty damn fun combination? After Assassin’s Creed III didn’t really wow everyone with its trip to America, Black Flag decides that the smartest thing to do was to take the naval missions from III and make them the core focus of the game. As Connor’s grandfather Edward, your job as an Assassin is simple: get treasure, get drunk, plunder.
It was refreshing to play as an Assassin who isn’t really an Assassin; Edward just stabs a defector and decides to wear his uniform and lie his way to Havana. If you weren’t really sold on the whole Assassin/Templar war going on, you probably found yourself most at home with Edward; while he can perform aerial takedowns, parkour, and slay enemies like the other dudes in white hoods, it all had an undercurrent of “I have no idea who the hell any of these dudes are.'
Because of the new emphasis on traveling and exploring the world this time around, Black Flag shines when you’re in the sea, whether it’s just traveling from island to island searching for a target or treasure, or listening to your crew sing a jaunty tune. Ship combat itself is fun and really makes you actually feel like a pirate, from steering your ship and avoiding cannons to swinging over to the enemy vessel and killing the captain to take the wood and add new members to your crew.
Assassin's Creed Black Flag isn’t without its faults, but when you weigh them against everything it gets right, it’s one hell of a treasure you’ve got. Also, it has one of the best main themes of the series. Obviously we had to place it here among our best Assassin's Creed games.

Assassin's Creed Odyssey

The latest entry in Ubisoft's esteemed action-adventure franchise, Assassin's Creed Odyssey builds upon the groundwork laid by Origins, and makes it even better. The RPG mechanics in Odyssey are a little more lax, and there's no longer much of a grind when it comes to getting to the appropriate levels for main story quests.
Even more importantly, though, Odyssey also features the best personal story we've seen in the series since the original game. Alexios and Kassandra are fantastic, cheeky characters with tons of personality - a fact that's served by the newly implemented dialogue options, which allow you to shape them however you want.
This is also easily the funniest game in the series, as evidenced by how unabashedly funny some of the quest writing can be. It's not everyday you get to play an Assassin's Creed game and hear an NPC shout at you, 'You killed my mater and had sex with my pater!' before he runs away screaming.

Assassin's Creed II

If the original Assassin’s Creed was a great idea with some decent execution, Assassin’s Creed II is that same great idea with better execution in pretty much every aspect. Instead of heading to your safehouse to learn about your next assassination target and perform recon, you just tail them, pick out the gadget you want to murder them with, and go nuts.
Instead of riding to each new area, there’s now a fast travel system to cut back on commute time. Swordfighting now allows for counterattacks and disarming bad guys before using their weapon against them. A simple story of revenge quickly expands into a complete reworking of everything we thought we knew about the universe, partly in thanks to a fun investigation minigame that’s sadly been missing the past few installments. Even better and more importantly, you can now swim and use use your eagle vision in third-person mode.
Improvements weren’t just made on the gameplay front. The narrative provided a much more interesting and compelling character in the form of Ezio Auditore da Firenze. Starting the game literally with him being born helps you form an attachment to the character instantly. His transition from suave and womanizing noble to badass killing machine (with the help of good ol’ Leo Da Vinci!) is fun and interesting in and of itself.
There’s a reason why Ezio is considered one of the best characters in gaming, and Assassin’s Creed II is where it starts. The sequel doesn’t just have a fun action stealth game on its disc, it’s also got an amazing character. It was a given as one of the best Assassin's Creed games and the tip top.
Like our list of the best Assassin's Creed games? Disagree? Let us know how you rank Assassin's Creed games in the comments below.
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Assassin’s Creed Origins is a heck of a lot of fun, but it’s also enormous. Let us help you help yourself.

Diving into Assassin’s Creed Origins? We’re putting together a stack of resources to help you make it through this enormous game lickety-split.

Here you’ll find guides to some of the more complicated systems in Assassin’s Creed Origins, which takes more of an RPG turn than ever. We’re adding walkthroughs for the quests and puzzles that play out over several regions.

We’ve avoided spoilers whenever possible, but some pages necessarily include them. The act of exploration in Assassin’s Creed Origins is one of its major draws, so maybe skip any flagged pages.

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Do you have questions on the mysteries of Assassin’s Creed Origins? Is there anything we haven’t covered you want to know? Send your requests. We’re here for you.

Assassin’s Creed Origins resources

  • Equipment: how to get and upgrade the best weapons and tools in Assassin’s Creed Origins

    This page offers a full explanation of the loot system in Assassin’s Creed Origins and explains how to upgrade your weapons and equipment, including where to find the most rare crafting materials. Essential.

  • Find and solve all 25 papyrus puzzles in Assassin’s Creed Origins to get the best loot

    Some of the papyrus puzzles are really straight forward. Others … not so much. With this rundown, you’ll be zipping back and forth across the map, filling your boots with rare and legendary gear, in no time.

  • Best abilities in Assassin’s Creed Origins – are you a Hunter, Seer or Warrior?

    Excuse me but the skill tree in Assassin’s Creed Origins is heck daunting. We run down some of our favourite abilities to give you some idea of what to aim for the first time you arrive at it clutching your ability points and blinking in confusion.

  • Find all 12 Stone Circles in Assassin’s Creed Origins to finish Bayek’s Promise

    Stargazing? It’s easy and anyone can do it. Finding 12 stone circles in the deserts of a map absolutely overstocked with big dry sandy areas? Trickier, trickier. We point you in the right direction.

  • All tomb locations in Assassin’s Creed Origins so you can get your hands on loads of silica

    Hunting silica? Trying to finish a side quest we won’t talk about for story reasons? Just wanna check out some of the coolest locations and content in Assassin’s Creed Origins? Here’s a handy list of where to find all the tombs. Enjoy raiding these uncharted areas, if your jonesing for a more exotic lifestyle than that of your home town in Indiana.

  • What you need to know about the Great Sphinx in Assassin’s Creed Origins

    Uhh, so … obviously the Great Sphinx is in Assassin’s Creed Origins. That’s about all we feel confident we can say right here without the spoiler police coming down on us like a ton of polished and dressed stone intended for a tomb to stand for several millennia.

  • Phylakes: take their heads for legendary weapons and Black Hood, Assassin’s Creed Origins’ coolest outfit

    The toughest enemies in Assassin’s Creed Origins also drop the best loot – funny how that works, isn’t it? The good news is we have everything you need to know to deal with the Phylakes when they start sounding their horns.

  • Trials of the Gods: how to defeat Anubis in Assassin’s Creed Origins

    Even tougher than Phylakes, the event-exclusive Egyptian god bosses in Assassin’s Creed Origins will mess you up. Our Trials of the Gods: Anubis walkthrough has everything you need to know to beat the great jackal-headed softie.

  • Trials of the Gods: how to defeat Sobek in Assassin’s Creed Origins

    Actually a little bit easier than the first trials of the Gods event, the second deity battle in Assassin’s Creed Origins is still a bit daunting. We’ll talk you through taking down the mighty Sobek in no time.

  • Find the Temple of a Million Years in the Assassins Creed Origins quest The New Kind in Town – walkthrough

    This quest dares to drop the map marker for one objective and boy howdy does that lead to some confusion. Read…? Read … words? Follow cardinal directions?? Not in the year 2017. We have Siri and Googs and GPS now. Just tell me where it is.

Finally, below you’ll find some general hints and tips for your first 20 or so hours with Assassin’s Creed Origins.

1: Don’t bother to clear points of interest until you’ve finished all quests in a hub

Assassin’s Creed Origins has been really smartly constructed in that side quests take you through almost all the major points of interest around the hub or region you find them in.

For example, on your way from the starting village of Siwa to the city of Alexandria, you pass through an area of desert where a couple of those tantalising question marks may lure you from your path.

Ignore them and stick with the road until you reach the Temple of Sekhmet at Yuma just up the road, however, and you’ll find a stack of side quests that take you through the nearby bandit hideouts – and even lead you right to where you need to be to solve the local papyrus puzzle, which are Assassin’s Creed Origins’ treasure hunts.

By waiting to tackle these points of interest until you’re ready to get back on the road, you save yourself a stack of backtracking and repetition, and it’s very easy to mop up the few remaining bits and bobs, without ever feeling like you’re doing chores.

2: Senu is a huge help, so learn to use her properly

After you reunite with Senu, Bayek’s eagle, tapping up on the D-pad puts you into bird’s eye mode. From here you can fly around checking out the scenery, marking points of interest, and even fast travelling. It’s pretty cool.

Hold the left trigger, though, and you go into hover mode. This makes it way easier to scan the environment, and any baddies or notable objects like treasure, arbalests and alarm beacons you look over while hovering will be highlighted in Bayek’s view – even if they’re on the other side of walls or underground.

A direction indicator points you towards objects you may be interested in – white for general objects, gold for mission objectives. Move towards it and a shrinking circle appears; the smaller and more focused it gets, the closer you are to the hidden object. Use this to track down treasures.

Performing synchronisations increases Senu’s perception, by the way, which makes it way easier to scout baddies and locate objects. And you can also upgrade Senu through the abilities Skill Tree, for either Hunter, Seer or Warrior.

Bestes

3: Dismantle your blue and purple weapons and shields

As discussed in our Assassin’s Creed Origins weapons, equipment and upgrade guide, you need a stack of crafting materials to upgrade all your stuff, and by far the easiest way to get them is to dismantle unwanted gear.

If you sell all your stuff, you’ll eventually come to a point where you want a better quiver or hidden blade and have to laboriously chase down guard convoys or fork out cash for crafting materials at frankly inflated prices. Avoid the whole situation in advance by building up a nice stock.

As long as you have one decent weapon to use at any given time, there’s no point hanging onto blue or purple stuff when new and better loot is always just around the corner. Just break it down and craft yourself a better hidden blade, already. It’s embarrassing that you can’t assassinate some grunt one level above you.

4: Do not underestimate animals

Crocodiles do not mess about. If you’re nice and safe on a rock they can’t climb by all means just headshot them; they stupidly stand there roaring at you until they’re nearly dead. But if they can reach you? Oh, wow: make sure you’re not out of your depth level-wise. They will fuck you up.

Lions also do not mess about. It’s not that one lion is such a big deal so much as that whenever you get one lion you almost always get about four more. If you don’t have a spear handy, you’re in trouble. See also: hyenas.

You know what else does not mess about? Hippopotamuses. Responsible for more tourist deaths each year than any other animal, according to our hazy memory for trivia from 1990’s cereal boxes, these cuddly looking beasts actually like nothing better than to smear you into jam. No thanks!! Go around.

5: Unlocked fast travel points are marked with a green dot

Most of the UI in Assassin’s Creed Origins is perfectly straight forward, but there’s an unfortunate overlap. After you discover a location, it appears as a dark icon on the map, but once you clear out the optional objectives there, it is greyed out.

Seems sensible, right? But for some reason, when the location in question is a synchronisation (fast travel) point, it is greyed out until you synchronise, instead of afterwards.

Happily, the green dot at the top of the icon indicates both a completed synchronisation and a general fast travel location like a city hub, so you can make sure you have actually visited all of the perches in a hub before you wander away and find you can’t fast travel back.

6: Fire is your friend, except when it’s not

You can do some really clever things with fire in Assassin’s Creed Origins. Grass, wood and many structures will burn, and small boats especially go up beautifully – not to mention you can set enemies on fire. You can also use fire to open wooden barricades and ceiling patches.

The easiest way to get a blaze going is to aim (but not draw) your bow and dip the arrow tip in a fire. Most camps, forts and towns have camp fires you can use, but you can also do this on the oil lamp on the mast of a boat, or pull out and then drop your torch and use that (for best results, drop it on a low ledge so it’s easier to get the arrow down to it.)

Be warned: you are also flammable, and fire eats through Bayek’s health really quickly. At higher levels with an upgraded breastplate you may survive if you mash the dodge key, but in general you’ll want to get into water, fast.

7: Don’t spend drachmae on outfits and mounts

Every hub is home to a weaver and a stable, ready to sell you common and rare outfits and mounts. Oh boy!

The thing is, though: none of them do anything. The descriptions say stuff like “won’t attract attention” and “runs like an arrow”, but in effect, they’re all exactly the same. Buying them is just a waste of your precious drachmae, which you should be hoarding for endgame. You get new mounts and outfits in sidequests, anyway.

Speaking of hoarding money: you don’t really need to buy weapons, either. Save all your cash for upgrading legendary weapons and shields when they’re under-levelled for your current task.

8: Your mount does not understand restricted zones
Assassin’s Creed Origins has a great travel system where your mount can be set to run along the road automatically, and with a further button press, to navigate to your quest or custom marker.

As well as making it easier to fight while mounted, since you don’t have to steer, it’s fantastic for when you’ve gone out of your way needlessly (see tip #1 above, ahem) and have a long trip back, because you can admire the scenery at your leisure, and it’s stunning.

Unfortunately, your mount is an animal with no respect for human laws, and will run right through forts and bandit camps. Check your map and don’t tune out, lest you find yourself in more trouble than you anticipated.

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