Starcraft 2 Heart Of The Swarm Evolution Choices
Swarm Host Evolution mission. Choices Choices also real talk how much of a weird word is 'choice' like look at it. English is such a strange language sometimes. Matt Morris and Brian Kindregan from the StarCraft II development team took the stage today along with Chris Metzen, senior vice president of story and franchise development, to unveil the latest developments in the upcoming expansion. The panel kicked off with a brief overview of Wings of Liberty.
Someone made a post that completing the Mastery achievements was much easier given an evolution choice (jumping banelings w/ primary damage).
What unit evolutions / choices did you guys make?
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zergling (raptor / swarmling) - health, adrenal glands, movespeed
roaches (roachling / vile) - adaptive plating, +light, burrow move/regen
baneling (split / hunter) - primary target dmg, hp restore, aoe
hydralisk (lurker / impaler thing) - hp, frenzy, range
mutalisk (viper / broodlord) - more bounces, regen, +armoured
swarmhost (flyinglocust / creep-teleportation)- burrow, faster locust generation, locust attack air
ultralisk (poison-aoe / reincarnation) - life regen, aoe damage, burrow charge
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My choices were basically irrelevant since I did roach/hydra every mission on brutal. Haven't gotten many of the mastery achievements (yet) though.